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Quake 3 character mods
Quake 3 character mods












quake 3 character mods quake 3 character mods

I know enough about game engines to know that in both cases, elements could have had complete re-writes in the base logic of how they work. (The change in formats for textures and models and such seems to be practically a non-issue, but correct me if I’m wrong.) I’m a bit more interested in the latter, but still generally curious about both. The other is all the gameplay, behavior, and other program stuff not related to rendering.

quake 3 character mods

So what would be involved? How much of the game could be ported over with little effort, and what would require fundamentally rebuilding the content?Īs a layman, I see two significant areas: One is the level geometry, lighting, visibility and such. Clearly it’s not that easy to do or else someone would have already done it. Of course with enough effort it will be possible, but I’m wondering how much effort it would take. So there’s something I think about form time to time, and I don’t really know where to get a good answer, and I’m kinda hoping some folks here know the Quake engines well enough to give a good answer.īasically, how feasible would it be to port Quake 2 to the Quake 3 engine?














Quake 3 character mods